![]() I'm an old Darkfall player, DF was a great game for the 2009-2010 years, but after that become stagnant and and redundant, become a meaningless pvp arena where battlemages was the only way to win. Hi, i'm here after watching your last promotional video that i find amazing (as game features). There will be very little trade between raw material. If this system is implemented then all smiths will never buy ore/ingots ect. This also reduces the amount of trade that can take place. Or those who want to walk through the woods and pick mushrooms, but have no interest in alchemy. This also limits those who like to mine, but find smithing to be dull. My ability to farm makes me no better at sewing or working with animal hides. The first two tiers should be separate almost like the secondary skills.Īs far as the household skills go, there should be no progression at all. I can understand having a progression for the 3 crafting tiers because they make sense to learn smelting before forging, or carpentry before bowcraft, or herbalism before healing, bu I see no reason why I should learn wood cutting to be able to make bows. The skill progression for the most part doesn't make any sense. I have found something for the first time in LiF that I don't like or agree that it is accurate as far as being realistic.
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